Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple.Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving.Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track. Some of Mimosa’s dialogue has been corrected (Spanish).QA-1MIL’s attack behavior has been adjusted.Stick and trigger dead zone calculation adjusted.Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
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